In this game, you have to survive against hordes of creepy enemies using nothing but a shotgun-like weapon and the ability to spawn strange towers that fire projectiles. It was worked on from the p...
Game-A-Week 1: Survival Tower Defense Game
Weekly 8: Next Halloween
I chose to change the scope of the Halloween Game, focusing on releasing it for free at a later date on Itch.io rather than on Steam. One of the reasons for this is because of poor internal playtes...
Weekly 7: Time Tracking is useful... introducing Reverse Pomodoro
Hi. This post is again quite quick and more just a notice that I am still alive, hard at work and remembering that the blog exists. I am saving up a lot of material for future proper tutorial posts...
Weekly 6: Enjoying FNA for Project Ball Game...
Hi! This update post is short. I originally wanted to write more, such as how its been smooth working with FNA as the basis for the custom game engine I am making for all my commerical games… or h...
A retrospective for my game, Bit's Adventure
In 2020, a few months before I started my undergraduate education, I had developed a small but finished game for an online game jam which you can play here. For context, game jams are game making c...
Weekly 5: Scoping Down to Project Ball Game and Realistic Goals
I am going to keep this post quite brief. I had previous written about the proposal for Collision Theory in a previous post. What is Project Ball Game? That project has been postponed in favor of ...
How to check that you chose a suitable name for your commercial indie game with three simple tests
Hi! This post shows the process for how I came up with the current name for my current commercial indie game in early production, Rocket Game… which is now going to be called Collision Theory! It d...
Weekly 4: Asking Myself 'Why Should Readers Care' regarding Posts
So What? This is the forth Weekly post after a two week gap. The two week gap was due to focusing on a vacation with my partner. In this weekly update, I will focus on exploring the concept of wri...
Weekly 3: Reasons I will be focusing on finishing my first commerical game by June 2024
This week’s post is not very coding heavy and is all about my commitment to work on Rocket Game as a full time endavour until its full publish release month of May 2024. As I was very focused on ge...
Weekly 2 : More Progress on Voxels, Projection and Other Stuff
For this week’s progress I had done the following: Finished the early prototype for 3D cubes in the HTML Canvas for wireframes I have been continuing to work on the 3D voxel rendering thing a...