This is the second post of the Weekly series I started last week. I changed a few plans to have a more focused scope. I still have been relatively productive this week when it comes to my personal...
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Weekly 1: Canvas
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Weekly 0: Introduction
What are Weeklies? Hi! Welcome to the the first post in a new series I started titled ‘Weeklies’. Weeklies are short update posts published every Sunday, hence the name. The nature of these Weekl...
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Perfect Pixel
Perfect Pixel was a four person freshman student project made at DigiPen Singapore in C++. The project was created in two months during the year 2020. We used GLFW to handle the windowing and Ope...
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My experiences using Fwog
[Fwog is a] Low-level OpenGL 4.6 abstraction written in C++20. Fwog mitigates many of the weak points of OpenGL while providing a modern interface Description from Fwog’s GitHub repository T...
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Using external programs to create levels instead of making in-engine editors
In late April 2023, I started working on a video game where the player could fly an aircraft vehicle around an open 3D space. The main appeal and challenge to me was creating it without a game engi...